Showing posts with label gothic. Show all posts
Showing posts with label gothic. Show all posts

Monday, December 2, 2013

Game Review: The Gentleman

As I've mentioned before, I've spent a great deal of time on the internet lately, seeking free games to pass the time as I wait for a broken ankle to heal, and I thought I would review a few of these. Up today: The Gentleman. Produced by SoulGame Studios, this simple platformer features the adventures of a top-hat-wearing gentleman as he explores a vintage-styled city.

The Good Stuff: DAT ATMOSPHERE! Really, it's fantastic! A moonlit city, reminiscent of old London, filled with rats and bats and black cats... Oh, and that music--I love it!

The Bad Stuff: There's nothing really wrong with this game, per se, although it isn't exactly anything groundbreaking about it. It's a standard 2d platformer.

The Verdict: A fantastic and challenging time-killer! If you have the spare time, it's absolutely worth a look.

Play for free here: http://armorgames.com/play/15405/the-gentleman


Monday, October 21, 2013

Suspicious Disguise No. 1: The Gray Ghost

Need to hide your identity while demanding candy from the neighbors? Nothing could be more classic for Halloween than the visage of a tragic ghost bride. Here's a DIY costume idea that looks more elaborate than it is. A simple project with a distinct Victorian Gothic mood.

Wednesday, October 16, 2013

Eight DIY Projects to Decorate Your Mansion/Secret Lab/Fortress of Evil!

It's that magical time of year again! The time when it's not only normal to be dark and scary and wear silly hats, but it's almost mandatory! Ah, Halloween!

But like any holiday, it has its pressures. After all, be you a vampire, a murderous widow, or an evil super villain, you simply cannot be caught with your lair in disarray, or, worse yet, non-scariness! Honestly, no one will take your plans of world domination seriously if you leave your teddy bear out.

But fear not, my villainous friend! Here are some clever and simple ways to get that cutely little sewer lab you've got looking more like a lair worthy of Doctor Frankenstein!

 1. Rats! 
             Concerned about the plague this year? Don't be; these rabid little cuties are made of paper!

2. Goblins!
                Love all things whimsical and creepy-cute? And what about fun yet easy projects? This little guy takes the cake in both departments.

3. Burning Coals
                 The warm glow of a fire in the night is something that's been sadly lacking in the daily lives of most modern people. Of course, not everyone happens to have the luxury of a piping hot coal stove on a chilly fall day, but this decoration here at least looks like one.

4. Graveyard Fence
                    Problems with neighborhood kids and dogs coming too close to your secret experiments? Well, nothing says "you shouldn't be here" like a spiky iron fence topped with skulls. If that's out of your budget, this simple tutorial will aid you in making a purely decorative variety.

5. Spooky Curtains
                    Need some torn-up black curtains that flow in the wind and send chills down the spine of potential trick-or-treaters? Turns out, a plastic garbage bag and two simple steps manages that quite well.

6. Candle Cluster
                Given how so many "creatures of horror" are sensitive to light (ghosts don't much like sunlight, and vampires sunburn so easily, you know.) any considerate evil host would keep the lighting down to candles rather than pushing his or her luck with those ghastly electric things. Worried about those dangerous chemicals in your secret lab catching fire? No problem; this tutorial is made with false candles in mind.

7. Bloody Candles!
                 Hey, why not? This is remarkably easy, taking just a white candle and a red one, and incredibly atmospheric.

8. Raven Dinnerware
                A dinner display that Mister Poe himself would be proud of. It's simpler than you'd expect, and, although this tutorial is perfect for Halloween, the same method could be applied, with different artwork, to just about any occasion.


Sunday, June 9, 2013

Le Me, the Mighty Cliff Climber Person!

After a morning of castle adventures we went on a "simple" walk. I put the word "simple" in quotations because, although the trail was fairly short, we had to climb all the way down and up this behemoth of a dip in the ground:
By the time we reached the top, I no longer gave a
damn about looking photogenic. Don't judge.

 See those little white things going up the hill? Those are steps. And this picture really only shows about the top half of the climb. Mind you, as I had been told this walk was only a couple miles, I hadn't bothered to put on shoes more comfortable than flip flops.

As much as I'm complaining about this, the ocean views were completely worth it.







Our main destination was this little chapel along the coast. Although it is still used for worship on occasion, the building was so old and remote that it nearly appeared abandoned. The walls were covered in carved graffiti dating from as far back as the 1600's.




Up Next: I enjoy a Devonshire cream tea and track down the Hound of the Baskervilles. 

Friday, April 26, 2013

My Prom Dress


As any good Neo-Victorian would, I prepared for prom as though it were a grand ball at the queen's palace. It turned out being much rowdier than that (crowd-surfing commenced within the first five minutes), but a good time was had all round.

My dress came from Milanoo's extensive Lolita collection. My review: Though the price for the dress itself was quite reasonable, I had to pay an extra twenty dollars in shipping to get it on time. The quality was mediocre--some of the ribbons were completely frayed after just one night of wear--but that's easy enough to replace. If I may brag a little, it looked fantastic; very Victorian. Some even recognized the style as being Steampunk/Lolita. And since it doesn't have sparkles all over it, it can be re-worn to non-prom events. In conclusion, I would recommend it, although I advise ordering a size up--I ordered a bit larger than my usual size and still found it too be rather tight around the shoulders.
 
OK, picture spamming time:


Monday, February 4, 2013

Video Game Review: Alice: Madness Returns

I don't even know where to start with this--I think this game might be my new obsession. Even so, I'll try my best at giving this an unbiased critique. So, let's head down the rabbit hole and into this twisted re-imagining of Alice in Wonderland. Let the madness begin!

AliceMadnessReturns.jpg
The cover art.
The Story:
Roughly ten years after whole Wonderland incident, Alice is grown up--and so is Wonderland. Driven mad by the death of her family in a fire, she has just returned to society after ten years of staring at a wall in a mental hospital. (The first game in this series, American McGee's Alice, takes place during her time in the asylum.) Just when she seems to be getting the hang of real life, she finds her madness returning, and, she soon discovers, Wonderland is not the cheerful place it used to be--and it's up to her to restore it.

The Gameplay:
A fairly standard mix of platforming and action combat. The combat is fairly straightforward, with the added twist of some basic strategy needing to be employed. Different enemies have different methods of defense and attack, which the player must keep an eye on to defeat them.
Much of the gameplay focuses on collectibles, including bottles, memories, and pig snouts (yeah, you read that right) which are technically optional, but needed to unlock story details, extra content, and weapons upgrades. There are some puzzles, none of which are exceedingly challenging on normal difficulty.

A screenshot from the Hatter's Domain.
How steampunk is it?:
It's pretty damn steampunk. Essentially, the world of gameplay is the mental construction of a delusional Victorian maid--resulting in a surreal blending of Victorian and fantasy elements. Most of the first level takes place in a floating factory constructed almost entirely from gears and teapots, so I was just about puking rainbows most of the way through. Other than that, the aesthetic touches on a lot of steampunk's sub-types and cousins, such as industrial, Gothic, Victoriental, and a twisted, creepy-doll-based form of Lolita.

The Good Stuff:
This game is art. Like, it needs to be in a museum. The scenery ranges from jaw-droppingly beautiful to utterly disturbing. It would take me pages and pages to describe the look of it, so I'll just cram this review with pretty pictures.
My compulsive character-analyzing self simply can't help but be impressed. With the entire game being a symbolic journey into into Alice's subconscious, the whole thing is basically one big character study, and creator American McGee clearly put a good deal of thought into her personality. Mental illness in fiction is usually reserved for psychotic villains, but Alice seems to be the exception--as far as I can tell, much research has been put into her condition(s).  Even so, her personality still holds remarkably true to Lewis Carrol's original character--Alice may have matured a little and developed a rather cynical attitude over the years, but glimpses of the strong-willed and curious character on which she was based still shines through. In fact, I'd say this is a more accurate character interpretation than the more famous Disney version.
Just another butt-kicking day in Wonderland...
The biggest thing, though, is just how badass (do pardon my recent overuse of that word, but it's absolutely necessary here) this game is. I spent a good portion of the game just playing around with the weapons instead of actually progressing. I mean seriously, a flaming hobby horse/war hammer that shakes the very earth when thrown upon the ground? That's the kind of thing that makes my day! Playing this legitimately gave me a massive boost in self-confidence. After taking out a couple dozen mechanical monsters with a single shot from an exploding teapot cannon, one feels capable of doing just about anything.

The Bad Stuff:
Most major game reviewers kept Madness Returns firmly in the average range, and, as much as I loved this game, I can see why it might not appeal to the hardcore gaming crowd. Other than the scenery, remarkably little changes throughout the forty-odd hours of gameplay. Many players have lamented the rather long length, and, as much as I enjoyed it, it was quite an endeavor. It's clear, at least, that the creators were aware of this--a lot of big scenes and even entire subplots were awkwardly compressed or hacked out. While the amount of cut material didn't really detract from the game, I really wish they would release some sort of extended version which would include more story depth and actual boss fights. From what I've been able to track down on the internet, a lot of that cut material looked pretty awesome.
The only flaw that seriously bugged me was the ridiculous number of technical issues. The computer I played this on is only a year or two old, but I still had to turn the graphics to near-minimal settings just to get it to play smoothly. Glitches abound, most of which impede progression in the game, such as platforms not moving when they should or invincible enemies. In order to get past them, one must restart the entire level. I was lucky enough that both glitches I encountered were fairly early on in their respective levels, but less fortunate players could face a good two to three hours of replaying just to get past one spot.

The Verdict:
Victorian London. LOOK AT THAT ATMOSPHERE! O.O SO EPIC!
To begin with, a few things to clear up. Alice: Madness Returns is a horror game--sort of. If you were expecting an Amnesia-esque experience of sheer terror, you might be dissapointed/relieved. Even playing alone in the dark with headphones, I wasn't really scared. If you've never played scary games before, this could serve as your gateway into that realm, as it will likely do for me in the long run. Excluding a few gory moments, the horror of Alice: Madness Returns is mostly quite subtle, more creepy than terrifying. Being the kind of horror that one must think about for a bit to be afraid of, this might be one of the few scary games out there that's likely to be more effective adults than kids.
That being said, this is most certainly not a kid's game, although the big letter M on the box doesn't seem to deter all those twelve-year-olds who insist on announcing their age on the internet. The story, style, and gameplay cater mostly to the older teen emo/goth crowd. I don't want to sound like a prude who insists that kids can't play video games, but really, I think the themes would have fairly little meaning to younger players. The scares of the game are real-life things, like mental illness and the stigmas it carries, child abuse and how easily it goes unnoticed, and, at its core, the strange and often painful process of growing up.
That in itself is what makes Alice: Madness Returns as haunting as it is fun. I could really just write about this game for days on end--it's the kind of thing that sticks in one's head long after it's done. So be prepared for a lot more posts about this series; I don't think I could get it out of my head, even if I wanted to.

Monday, October 1, 2012

Skirt to Top Tutorial

I've had this skirt sitting around and collecting dust for a couple years, so I finally decided to do something with it. This was pieced together in a rather improvised fashion, with numerous mistakes, so please let me know if this tutorial makes no sense.


1. I started with an ankle-length velvet pencil skirt. It wasn’t exactly ugly, but it certainly wasn’t unique or steampunk. This needed to be fixed.

2. Cut the bottom third off the skirt. Hem the rough edges on the front, but keep the back as is for now.

3. Cut two strips of fabric, each about sixteen inches long, from the cut off bottom portion of the skirt. Hem all rough edges to make straps.

4.Sew the straps onto the waistband of the skirt. Trim the straps and the front of the waistband with lace.

5. Cut two pieces of fabric, each about 2x16 inches, and sew along the edges to make two long tubes. Sew these to the side of the top to make ties.

6. Take the remaining fabric and sew it to the back of the skirt, making pleats as you go. To make pleats, pinch the fabric, fold it over, and sew down the crease. 


Thursday, September 13, 2012

Book Review: The Orphan of Awkward Falls

I've decided to add book reviews to this blog occasionally, since I've just read a really good book and I can't think of anything else to write. This is my first one, so it's probably going to be really awkward. The Orphan of Awkward Falls, by Keith Graves, isn't strictly steampunk, since it takes place in the modern day, but it does feature a robotic butler, a murderous insane asylum escapee, and a plethora of mad scientists. 

The Plot: After moving to the small town of Awkward Falls, twelve-year-old Josephine Cravitz expects her      life there to be dull--until she meets her next door neighbor, Thaddeus Hibble. Thaddeus is a brilliant but reclusive tween who enjoys performing bizarre experiments  in the basement of his decaying mansion. Upon discovering that Thaddeus in the intended victim of a mad cannibal, Josephine is determined to keep him safe--even if it means risking her own life in the process. 

The Orphan of Awkward FallsThe Good Stuff: It was mostly the title that made this book leap off the shelf at me. I mean, really, can you think of a better title than "The Orphan of Awkward Falls"? A good title is often a sign of a creative author, and this one does not dissapoint. While it features a whole slew of Gothic archetypes--mad scientists, boy geniuses, cloning, decaying mansions, etc.--the clever and lightly satirical details of these things make them feel as fresh and unpredictable as they are familiar.  
The blending of humor and horror was fantastic. Quirky characters and dark humor provide spectacular comic relief throughout the story. Some of the horror elements might have been done a little too well, considering that this is a children's book. While kids in their late preteens to early teens should be able to handle it, there are numerous gory scenes that could frighten some younger children. 

The Bad Stuff: The pacing in this book is downright weird. Nearly all of the mysteries are solved about halfway through, while the next hundred pages or so are filled in with well-written but too-long action scenes. I like fast-paced writing, but this early climax made me feel as though I'd been cheated out of time with the plot and characters. 
As much as I loved the characters, the portrayal of their personalities sometimes felt a bit forced. Some of the dialogue was exaggeratedly slangy, and just came out sounding goofy. The narrator would often state things about the characters that had already been shown through action. For example, he at one point writes that Josephine is nosy and curious immediately after a scene where she is caught peeking through a neighbor's window. All these bits of info really do is damage the suspension of disbelief.

The Overall: Although the few issues with this book were fairly large, they did little to distract me from the immense fun that this book is. Even though it's a kids' book, I had great fun reading it as an adult, and I wouldn't hesitate to read more by this author. 


Monday, August 27, 2012

Easy Mini Top Hat Tutorial

 Having received a surprise invitation to a convention in less than a month, I found myself in need of something outrageous and awesome to wear, and fast. So of course I went for a mini top hat.
I ended up getting caught up in the creation process and taking fewer pictures than I should have, so please let me know if this makes no sense.

You will need: An empty cereal box
                       A disposable cup
                       A hot glue gun
                       Some fabric (I up-cycled from an old shirt)
                       A ribbon


1. Cut two circles, about 1.5 inches larger in diameter than the disposable cup. Glue the two circles together to make a sturdy base for the top hat.








2. Cut a piece of fabric around the cardboard circle. Place the cardboard in the center and fold in the fabric so it wraps around both sides of the cardboard, with the gathering point in the middle. Glue it into place.







3. Trace the open end of the cup onto the cardboard. Cut out the resulting circle and cover it with fabric using the same method as in the base.













4. Cut a large rectangular piece of fabric and wrap it around the cup so that the sides are covered. Glue the bottom of the fabric-wrapped cup to the top of the base.















5. Glue on the top portion of the hat. Tie a ribbon around the point where the base and cup meet to hide any drippings of glue, and, if desired, adorn it with feathers, pins, or whatever else you'd like.

6. Glue it to a headband, ribbon, hair clip, etc, to keep it securely in place. It also makes a nice decoration for a steampunk-themed room.




Thursday, July 12, 2012

No-Sew Floral Lace Fascinator Tutorial


1. To begin with, you’ll need a little bit of felt, a simple headband, about two yards (this may vary, depending on the size of your fascinator) of fairly wide lace, and some hot glue or textile glue.




2. Cut a circle from the felt. Mine is about two to three inches in diameter. Keep in mind that, due to the width of the lace, the finished product will be a few inches larger than the felt circle.







3. Pin the inner edge of the lace to the outer edge of the felt circle. It's okay if the lace warps from  being pinned to a round surface; this gives it a more realistic petal-like shape.








4. Remove the pins one by one, replacing each with a dab of glue. Allow the glue to dry.
5. Repeat this process a little bit at a time, gluing the lace in a tight spiral pattern. As you near the center, you may want to fold the lace in half to give a more rounded effect. Continue until you have made a rose shape.




6. Glue the fascinator to the headband. Cut another circle of felt, and then glue it on so that the headband is sandwiched between the two felt layers.





7. Wait for the glue to dry, and it’s done.